Devlog #4 - Exploration


Hey there!

I've made some major changes to the game, making it more survival/exploration focused. The zombies doesn't chase you forever anywhere from the map, now they react based on how close you are to them. It adds realism and fun.

Generally, I want this game to be focused on finding resources and new items around the map and defending your camp at night (which will be almost impossible to survive out in the wilderness). Here's a quick demo of how I want this system to work!

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